Engineering
Full-stack development in Python, JavaScript/TypeScript, React, and Next.js, with a focus on turning learning concepts into working, testable products.
I am a software engineer and educator who builds learning games and ships them to a demanding test environment: my own classroom.
I work across the full path from problem to product — defining the learning goal, designing the interaction, writing the code, and testing it with real students until it holds up.
Full-stack development in Python, JavaScript/TypeScript, React, and Next.js, with a focus on turning learning concepts into working, testable products.
Classroom experience in English and history, grounded in how students actually pay attention, struggle, and improve.
Curriculum design, assessment, and game-based learning, refined through direct classroom testing rather than theory.
Game design, visual design, and storytelling across Figma, Webflow, and the Adobe suite.
Every project on this site was built by me and tested with my own students. I do not ship a learning tool I have not watched a real class use so each one has already survived the gap between how a feature looks on paper and how it works when twenty-five students hit it at once.
Roles and collaborations where engineering, education, and product design meet building tools that make practice purposeful and learning measurable, especially for under-resourced students and those working to catch up.